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История версий PODBot
v1.0 Первый публичный релиз 27.10.2000 v1.1 + Исправлена скорость игроков с оружием + Исправлена скорость VIP + Изменён код расчёта наносимых повреждений + Исправлено скидывание оружия + Внешняя система меню Вейпоинтов + Implemented hearing Footsteps + Modified Sniper Combat behaviour + More weapon fixes + Bots above skill 70 sneak when Enemy near suspected v1.2 + Fully compatible to Counter-Strike 1.0 + Recoded all Reaction Routines + Burst Fire implemented + Smarter Grenade Use/Throwing + Bots try to hide v1.4 + ИСПРАВЛЕНО: Bunny Hopping of Snipers + ИСПРАВЛЕНО: Crash when adding Bots + ИСПРАВЛЕНО: BotChat Freeze on Win2K (Couldn't test this!) + ИСПРАВЛЕНО: Humanlike Combat Turning Speed + ИСПРАВЛЕНО: Several Bugs in Waypoint Editor + ИСПРАВЛЕНО: Living Bots talking to the Dead + ИСПРАВЛЕНО: Only Host can issue commands + ИСПРАВЛЕНО: Freezetime (first Round) Bug + ИСПРАВЛЕНО: Knife being used when Enemy out of range + ИСПРАВЛЕНО: Bot Chat Spamming + ИСПРАВЛЕНО: Bug in detecting Hostages + Rewrote/optimized the Hearing Code + Bots now hear Shots and Button Usage within their range + Bots randomly use secondary knife mode + Changed Waypoint Movement + Changes in Basic Movement + Changed Waypoint Format + Добавлены некоторые новые возможности в редактор вейпоинтов + Добавлены "кемперские" флаги в редакторе + Bots above Skill 60 try to stay more covered when moving + Improved Ladder climbing up + Added Bot User Menu + Tweaked Reaction Time again + Improved Enemy Detection Handling + Bots use Zoom Mode when sniping most of the time + Bots Hiding Behaviour improved + Added a bunch of new commands to the Config File + Added Randomness to Reaction Times + Bots are able to swim now + Updated/Replaced all Waypoint Files v1.4c + ИСПРАВЛЕНО: Bots don't going mad anymore when flashbanged + ИСПРАВЛЕНО: Hearing Bug when hiding + ИСПРАВЛЕНО: Fixed some Issues with Weapon Kickback + ИСПРАВЛЕНО: Bots keep ducking when seeing an enemy + Added Minimum Turn Amount + Added Noclip Option for Waypoint Editing + Added Terrorist Bots use Hostages under certain conditions + Implemented Proper Sniper Zooming + Increased number of "special" waypoints from 32 to 64 + Added some more dedicated Server Commands + Added option to turn on old (1.2) combat behaviour + Added botskill.cfg to tweak all skills to your needs v1.4x + ИСПРАВЛЕНО: Dedicated Server commands not working after "newmap" + ИСПРАВЛЕНО: Bots not shooting when enemy elevation than 45 degree + ИСПРАВЛЕНО: Bots responding too fast to Radio Commands + Added fillserver command to DS commands + Recoded the Radio Capturing/Usage (faster & more reliable) + Bots react on many radio commands + Added much better Player Avoidance Code + Bots don't pause until they've seen an enemy + Updated FAQ & Readme (make sure to read them!) + Added the previously missing de_foption wpt file + Added some more localized Botchat translations + New podbot.cfg command "botsfollowuser" v2.0 + ИСПРАВЛЕНО: Bots trying to pickup things already picked up before + ИСПРАВЛЕНО: Ignoring of the MAXFOLLOW Variable + ИСПРАВЛЕНО: Radio Commands not working in dedicated Server Mode + ИСПРАВЛЕНО: Crash when deleting Waypoint Nr. 0 + ИСПРАВЛЕНО: Waypoints & Path Connections not displayed after Map Change + ИСПРАВЛЕНО: Dedicated Server Commands not working after Mapchange + ИСПРАВЛЕНО: Previously broken Covered Movement + ИСПРАВЛЕНО: Previously broken hearing of Shoot & Usage Noises + ИСПРАВЛЕНО: Freezetime 100% working + ИСПРАВЛЕНО: Correct Movement Speeds also in zoomed Mode + ИСПРАВЛЕНО: Weapon Buying in AS Maps + ИСПРАВЛЕНО: Low/High Angles Aiming Bug + ИСПРАВЛЕНО: Included up/down looking at campwaypoints, which was present since v1.0 but overseen + ИСПРАВЛЕНО: Better Detection of Killer Entity + ИСПРАВЛЕНО: Diving Problems when swimming + ИСПРАВЛЕНО: Stupid Angle Bug which messed up movement sometimes + ИСПРАВЛЕНО: Bots try to avoid shooting TeamMates (doesn't apply for bad Grenading) + ИСПРАВЛЕНО: Bots can't be added if Waypoints not initialised + Redid all the find routines + Better Edge Avoidance + Added Bots picking up weapons on the ground (adjustable through BotWeapons.cfg) + Buying can be customised & personalized in BotWeapons.cfg + Added some Teamchat Messages (Bots using Hostages etc.) + Optimized Waypoint Selection Code (much faster!) + Made Waypoint Selection more Team and Map dependant + Bots use SmokeGrenades and are primitively affected + Redid the whole Movement Code. Bots are now able to move backwards/sidewards while moving to a goal and still check for obstacles in their way + Smarter Combat Strafing/Jumping + Bots now have a small Task-driven Memory + Bots buy all Items (except senseless Nightvision Goggles) + Better enemy detection (more CPU consuming) + Added 3 basic Bot Personalities with adjustable Weapon Preferences + Bots above Skill 80 try to shoot seen/heard Enemies through + Obstacles if possible and enabled in Config + Counter Bots share a global memory of visited Bombspots + Bots on same Team share Enemy Knowledge if they see each other + Bots collect Map Experience about Danger Spots (can be turned off) + Bots primitively use Buttons of all types (except cameras) + Changed Inner Workings of Decision Logic + Hearing Sensibility now affected by Movement Speed & own Noises + Bots shoot back (randomly) at teammates who tried shooting them + Added some Performance Settings to podbot.cfg + Added some more useful console commands for configuring and helping when waypointing/debugging + Again better Player Avoidance & Unstuck Code + Using the original HL Engine Speech Synthesis to speak to the Host + Added custom Compress/Decompress Routines for those otherwise much too big Experience Files + Better blinded (Flashbang) Bevahiour + Bots don't loose their leader when seeing Enemies + Improved ladder climbing + Bots shoot at dying enemies (Time based on Agression) if they don't have a new opponent + CT Bots communicate about visited Bombspots. Humans can use + "Sector clear" to tell them about a visited Bombspot too. + Bots pickup things like Bomb or Weapons while following User + Some improvements & fixes to the waypoint editor + Added Bot Model Selection + Added preemptive Firing (based on Agression & skill) to Fleeing/Hunting States + Bots can be allowed to vote against disruptive Players + Bots can be ordered (by the host) to vote for a map + Bots Emotions/Desires are also affected by number of teammates near and current weapon + Some additional Fun-Modes included + Bot Agressions are affected by Roundtime & Team Goals + Waypoint Type Selection now bound to Personality + Agression/Fear + Team + Failed/Succesful Plans are remembered for each Team and stored in the experience files (if not turned off by User) + Bots mostly try to get away from Grenades thrown at them + Bots spray Logos (can be customized & turned off) + Bots now use the correct PVS & PAS v2.5 + ИСПРАВЛЕНО: Ignoring of the BotSpray Variable + ИСПРАВЛЕНО: Wrong Gravity after turning off Fun-Modes + ИСПРАВЛЕНО: Having 2 skills when minbotskill = maxbotskill + ИСПРАВЛЕНО: Getting the Enemy instantly when being shot + ИСПРАВЛЕНО: Nasty Bug in the firing Routine which messed up Reaction Times & kept Bots from shooting sometimes + ИСПРАВЛЕНО: Resetting time to reach when being stuck causing Bots remaining stuck & doing unnecessary jumps + ИСПРАВЛЕНО: CT Bomb Spot Selection when using Experience Files + ИСПРАВЛЕНО: Bugs & Problems with linked Lists, causing Memory Leaks and random crashes + ИСПРАВЛЕНО: Bots tracking Enemies through Obstacles when camping/hiding + ИСПРАВЛЕНО: All Turns/Movements Frame Independant + ИСПРАВЛЕНО: Bugs in weapon buying on AS Maps + ИСПРАВЛЕНО: First Bot on dedicated Server not moving properly + ИСПРАВЛЕНО: Team mismatch when collecting experience + ИСПРАВЛЕНО: Para/SG550 buying Bug when weapon restriction on + ИСПРАВЛЕНО: Not dropping primary weapon for new one on the ground in extreme situations + Optimized Player Avoidance a bit + Major Rewrite of the debugging core + Complete rewritten Burst Firing, now includes non-automatic weapons and distance to target + Extended Hearing code to include Sounds like Opening Doors, Ladders and a lot more (thanks killaruna!) + Added some more dynamic Symbols to the Chatsystem and a 'Name Humanizer' + Extended Chatsystem to have Bots Reply to user customizeable Keywords + Bots chat with each other when spectating (heavily inspired by ParaBot from killaruna again!) + Smarter Grenade Usage. Bots try to surprise enemies and cancel grenading if they think it won't succeed + Movement now pretty much point precise + Changed Bot DS CVAR and some other stuff to be more compatible to Botmaster5000 + Ladder climbing should now handle even difficult stuff + Added Bot Weapon Mode Menu + Removed Bugs in the Aiming Code + Added "waypoint teleport" + Redid Bot Task/Schedule System resulting in more careful Bots etc. + All Radios Commands from 1.4x work again like "GetInPosition..." + Bots defend the planted Bomb and the guy who's defusing + CT Bots "hear" the planted Bomb + Increased Shooting Precision when using zoomed Sniper Weapon + Each Team selects a Leader Bot which issues some basic Radio Orders v2.6 + ИСПРАВЛЕНО: DS SERVER CVAR + ИСПРАВЛЕНО: Borg Mode and added extra Borg Cam + ИСПРАВЛЕНО: Misc Bugs when attacking + ИСПРАВЛЕНО: Bots switching to next Weapon when only Ammo in current Clip + ИСПРАВЛЕНО: Duck/Jumping Bug + ИСПРАВЛЕНО: About 3 MB of Memory/Resource Leaks :) + Rewrote func type handling, especially buttons + Aiming now affected by Enemy Velocity & Bot Turns + Bots continue their Tasks if no direct Path to Enemy + CT Bots low on health (or 50% Probability) guard a dropped C4 + Rewrote Startup Routines which previously caused the stupid jumping + Smarter Grenade Usage + Correct FOV for each Weapon & Sniping Mode + New Zoom Switching allows better sniping weapon usage + Changes in the Behaviour Code - Bots try to go for Cover faster + Misc changes to the statistics system - depending on Emotions Bots may camp instead of moving to dangerous positions + Bots don't move in Intermission + Bots leave their camping/hiding position if they get hurt by unusual damage like drowning or gas
Категория: статьи cstrike 2 | Добавил: lex11111 (20.02.2011)
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