v1.0
Первый публичный релиз 27.10.2000
v1.1
+ Исправлена скорость игроков с оружием
+ Исправлена скорость VIP
+ Изменён код расчёта наносимых повреждений
+ Исправлено скидывание оружия
+ Внешняя система меню Вейпоинтов
+ Implemented hearing Footsteps
+ Modified Sniper Combat behaviour
+ More weapon fixes
+ Bots above skill 70 sneak when Enemy near suspected
v1.2
+ Fully compatible to Counter-Strike 1.0
+ Recoded all Reaction Routines
+ Burst Fire implemented
+ Smarter Grenade Use/Throwing
+ Bots try to hide
v1.4
+ ИСПРАВЛЕНО: Bunny Hopping of Snipers
+ ИСПРАВЛЕНО: Crash when adding Bots
+ ИСПРАВЛЕНО: BotChat Freeze on Win2K (Couldn't test this!)
+ ИСПРАВЛЕНО: Humanlike Combat Turning Speed
+ ИСПРАВЛЕНО: Several Bugs in Waypoint Editor
+ ИСПРАВЛЕНО: Living Bots talking to the Dead
+ ИСПРАВЛЕНО: Only Host can issue commands
+ ИСПРАВЛЕНО: Freezetime (first Round) Bug
+ ИСПРАВЛЕНО: Knife being used when Enemy out of range
+ ИСПРАВЛЕНО: Bot Chat Spamming
+ ИСПРАВЛЕНО: Bug in detecting Hostages
+ Rewrote/optimized the Hearing Code
+ Bots now hear Shots and Button Usage within their range
+ Bots randomly use secondary knife mode
+ Changed Waypoint Movement
+ Changes in Basic Movement
+ Changed Waypoint Format
+ Добавлены некоторые новые возможности в редактор вейпоинтов
+ Добавлены "кемперские" флаги в редакторе
+ Bots above Skill 60 try to stay more covered when moving
+ Improved Ladder climbing up
+ Added Bot User Menu
+ Tweaked Reaction Time again
+ Improved Enemy Detection Handling
+ Bots use Zoom Mode when sniping most of the time
+ Bots Hiding Behaviour improved
+ Added a bunch of new commands to the Config File
+ Added Randomness to Reaction Times
+ Bots are able to swim now
+ Updated/Replaced all Waypoint Files
v1.4c
+ ИСПРАВЛЕНО: Bots don't going mad anymore when flashbanged
+ ИСПРАВЛЕНО: Hearing Bug when hiding
+ ИСПРАВЛЕНО: Fixed some Issues with Weapon Kickback
+ ИСПРАВЛЕНО: Bots keep ducking when seeing an enemy
+ Added Minimum Turn Amount
+ Added Noclip Option for Waypoint Editing
+ Added Terrorist Bots use Hostages under certain conditions
+ Implemented Proper Sniper Zooming
+ Increased number of "special" waypoints from 32 to 64
+ Added some more dedicated Server Commands
+ Added option to turn on old (1.2) combat behaviour
+ Added botskill.cfg to tweak all skills to your needs
v1.4x
+ ИСПРАВЛЕНО: Dedicated Server commands not working after "newmap"
+ ИСПРАВЛЕНО: Bots not shooting when enemy elevation than 45 degree
+ ИСПРАВЛЕНО: Bots responding too fast to Radio Commands
+ Added fillserver command to DS commands
+ Recoded the Radio Capturing/Usage (faster & more reliable)
+ Bots react on many radio commands
+ Added much better Player Avoidance Code
+ Bots don't pause until they've seen an enemy
+ Updated FAQ & Readme (make sure to read them!)
+ Added the previously missing de_foption wpt file
+ Added some more localized Botchat translations
+ New podbot.cfg command "botsfollowuser"
v2.0
+ ИСПРАВЛЕНО: Bots trying to pickup things already picked up before
+ ИСПРАВЛЕНО: Ignoring of the MAXFOLLOW Variable
+ ИСПРАВЛЕНО: Radio Commands not working in dedicated Server Mode
+ ИСПРАВЛЕНО: Crash when deleting Waypoint Nr. 0
+ ИСПРАВЛЕНО: Waypoints & Path Connections not displayed after Map Change
+ ИСПРАВЛЕНО: Dedicated Server Commands not working after Mapchange
+ ИСПРАВЛЕНО: Previously broken Covered Movement
+ ИСПРАВЛЕНО: Previously broken hearing of Shoot & Usage Noises
+ ИСПРАВЛЕНО: Freezetime 100% working
+ ИСПРАВЛЕНО: Correct Movement Speeds also in zoomed Mode
+ ИСПРАВЛЕНО: Weapon Buying in AS Maps
+ ИСПРАВЛЕНО: Low/High Angles Aiming Bug
+ ИСПРАВЛЕНО: Included up/down looking at campwaypoints, which was present since v1.0 but overseen
+ ИСПРАВЛЕНО: Better Detection of Killer Entity
+ ИСПРАВЛЕНО: Diving Problems when swimming
+ ИСПРАВЛЕНО: Stupid Angle Bug which messed up movement sometimes
+ ИСПРАВЛЕНО: Bots try to avoid shooting TeamMates (doesn't apply for bad Grenading)
+ ИСПРАВЛЕНО: Bots can't be added if Waypoints not initialised
+ Redid all the find routines
+ Better Edge Avoidance
+ Added Bots picking up weapons on the ground (adjustable through BotWeapons.cfg)
+ Buying can be customised & personalized in BotWeapons.cfg
+ Added some Teamchat Messages (Bots using Hostages etc.)
+ Optimized Waypoint Selection Code (much faster!)
+ Made Waypoint Selection more Team and Map dependant
+ Bots use SmokeGrenades and are primitively affected
+ Redid the whole Movement Code. Bots are now able to move backwards/sidewards while moving to a goal and still check for obstacles in their way
+ Smarter Combat Strafing/Jumping
+ Bots now have a small Task-driven Memory
+ Bots buy all Items (except senseless Nightvision Goggles)
+ Better enemy detection (more CPU consuming)
+ Added 3 basic Bot Personalities with adjustable Weapon Preferences
+ Bots above Skill 80 try to shoot seen/heard Enemies through
+ Obstacles if possible and enabled in Config
+ Counter Bots share a global memory of visited Bombspots
+ Bots on same Team share Enemy Knowledge if they see each other
+ Bots collect Map Experience about Danger Spots (can be turned off)
+ Bots primitively use Buttons of all types (except cameras)
+ Changed Inner Workings of Decision Logic
+ Hearing Sensibility now affected by Movement Speed & own Noises
+ Bots shoot back (randomly) at teammates who tried shooting them
+ Added some Performance Settings to podbot.cfg
+ Added some more useful console commands for configuring and helping when waypointing/debugging
+ Again better Player Avoidance & Unstuck Code
+ Using the original HL Engine Speech Synthesis to speak to the Host
+ Added custom Compress/Decompress Routines for those otherwise much too big Experience Files
+ Better blinded (Flashbang) Bevahiour
+ Bots don't loose their leader when seeing Enemies
+ Improved ladder climbing
+ Bots shoot at dying enemies (Time based on Agression) if they don't have a new opponent
+ CT Bots communicate about visited Bombspots. Humans can use
+ "Sector clear" to tell them about a visited Bombspot too.
+ Bots pickup things like Bomb or Weapons while following User
+ Some improvements & fixes to the waypoint editor
+ Added Bot Model Selection
+ Added preemptive Firing (based on Agression & skill) to Fleeing/Hunting States
+ Bots can be allowed to vote against disruptive Players
+ Bots can be ordered (by the host) to vote for a map
+ Bots Emotions/Desires are also affected by number of teammates near and current weapon
+ Some additional Fun-Modes included
+ Bot Agressions are affected by Roundtime & Team Goals
+ Waypoint Type Selection now bound to Personality + Agression/Fear + Team
+ Failed/Succesful Plans are remembered for each Team and stored in the experience files (if not turned off by User)
+ Bots mostly try to get away from Grenades thrown at them
+ Bots spray Logos (can be customized & turned off)
+ Bots now use the correct PVS & PAS
v2.5
+ ИСПРАВЛЕНО: Ignoring of the BotSpray Variable
+ ИСПРАВЛЕНО: Wrong Gravity after turning off Fun-Modes
+ ИСПРАВЛЕНО: Having 2 skills when minbotskill = maxbotskill
+ ИСПРАВЛЕНО: Getting the Enemy instantly when being shot
+ ИСПРАВЛЕНО: Nasty Bug in the firing Routine which messed up Reaction Times & kept Bots from shooting sometimes
+ ИСПРАВЛЕНО: Resetting time to reach when being stuck causing Bots remaining stuck & doing unnecessary jumps
+ ИСПРАВЛЕНО: CT Bomb Spot Selection when using Experience Files
+ ИСПРАВЛЕНО: Bugs & Problems with linked Lists, causing Memory Leaks and random crashes
+ ИСПРАВЛЕНО: Bots tracking Enemies through Obstacles when camping/hiding
+ ИСПРАВЛЕНО: All Turns/Movements Frame Independant
+ ИСПРАВЛЕНО: Bugs in weapon buying on AS Maps
+ ИСПРАВЛЕНО: First Bot on dedicated Server not moving properly
+ ИСПРАВЛЕНО: Team mismatch when collecting experience
+ ИСПРАВЛЕНО: Para/SG550 buying Bug when weapon restriction on
+ ИСПРАВЛЕНО: Not dropping primary weapon for new one on the ground in extreme situations
+ Optimized Player Avoidance a bit
+ Major Rewrite of the debugging core
+ Complete rewritten Burst Firing, now includes non-automatic weapons and distance to target
+ Extended Hearing code to include Sounds like Opening Doors, Ladders and a lot more (thanks killaruna!)
+ Added some more dynamic Symbols to the Chatsystem and a 'Name Humanizer'
+ Extended Chatsystem to have Bots Reply to user customizeable Keywords + Bots chat with each other when spectating (heavily inspired by ParaBot from killaruna again!)
+ Smarter Grenade Usage. Bots try to surprise enemies and cancel grenading if they think it won't succeed
+ Movement now pretty much point precise
+ Changed Bot DS CVAR and some other stuff to be more compatible to Botmaster5000
+ Ladder climbing should now handle even difficult stuff
+ Added Bot Weapon Mode Menu
+ Removed Bugs in the Aiming Code
+ Added "waypoint teleport"
+ Redid Bot Task/Schedule System resulting in more careful Bots etc.
+ All Radios Commands from 1.4x work again like "GetInPosition..."
+ Bots defend the planted Bomb and the guy who's defusing
+ CT Bots "hear" the planted Bomb
+ Increased Shooting Precision when using zoomed Sniper Weapon
+ Each Team selects a Leader Bot which issues some basic Radio Orders
v2.6
+ ИСПРАВЛЕНО: DS SERVER CVAR
+ ИСПРАВЛЕНО: Borg Mode and added extra Borg Cam
+ ИСПРАВЛЕНО: Misc Bugs when attacking
+ ИСПРАВЛЕНО: Bots switching to next Weapon when only Ammo in current Clip
+ ИСПРАВЛЕНО: Duck/Jumping Bug
+ ИСПРАВЛЕНО: About 3 MB of Memory/Resource Leaks :)
+ Rewrote func type handling, especially buttons
+ Aiming now affected by Enemy Velocity & Bot Turns
+ Bots continue their Tasks if no direct Path to Enemy
+ CT Bots low on health (or 50% Probability) guard a dropped C4
+ Rewrote Startup Routines which previously caused the stupid jumping
+ Smarter Grenade Usage
+ Correct FOV for each Weapon & Sniping Mode
+ New Zoom Switching allows better sniping weapon usage
+ Changes in the Behaviour Code - Bots try to go for Cover faster
+ Misc changes to the statistics system - depending on Emotions Bots may camp instead of moving to dangerous positions
+ Bots don't move in Intermission
+ Bots leave their camping/hiding position if they get hurt by unusual damage like drowning or gas